Ron Dahlgren


I am well-versed in the design and implementation of real-time, cloud-based software systems capable of handling over one-hundred thousand concurrent users and providing four-nines reliability. I have experience writing and maintaining source-to-source transpilers. Most of these were against undocumented or loosely-specified language targets. I am skilled and interested in security-first software development, highly-regulated environments, and IS/IA frameworks. I am in love with Linux, X.509 and Public Key Infrastructures.


Github influenza
StackExchange Ron Dahlgren


Indiana US




January 2017 — Present

RIS is a certified-SDVOSB technology services company provided custom software, network modernization, and custom technology solutions to commercial and government customers.

  • Developed a man-portable sensor module to pitch to USSOCOM
  • Developed a Linux-based appliance for monitoring die-cast operations

Stanson Health, Inc

Senior Engineer, Security Information Officer

February 2014 — Present

Stanson Health is a clinical decision support and analytics company revolutionizing Healthcare IT.

  • Fully-remote work relying on self-direction and professionalism
  • Built out several transpilers targeting vendor-specific EMR features
  • Member of the first five technical hires

Lootsie, Inc

Principal Engineer

June 2013 — February 2014

Lootsie is a monetization platform helping independent game developers and advertisers find a happy compromise.

  • Designed and developed the second-generation service architecture
  • Created DevOps culture and support
  • Managed a team of four

Buffalo Studios, LLC

Senior Engineer

December 2012 — June 2013

Buffalo Studios was a highly successful Facebook game studio responsible for Bingo Blitz - the most successful bingo game of all time - and several other products. The company was acquired by Playtika in 2013 and later shuttered.

  • 1/3rd of the Java team running the backend
  • Implemented gameplay related features, monitoring and stress-testing tools
  • Products had over 750,000 daily active users across Facebook and mobile platforms

Dire Wolf Digital, LLC

Senior Game Programmer

January 2011* — December 2012*

Dire Wolf Digital is a world-class creator of original and licensed digital trading card games. They are responsible for such titles as the Pokémon TCG, The Elder Scrolls: Legends, and Mystic Warlords of Ka'a

  • 1/3 of the scalability and core services team
  • Handled deployment and administration across 150 AWS machines
  • Built a DSL-to-application transpiler for designers

Cole Engineering Services, Inc

SE Intern, Junior Software Engineer, Software Engineer

January 2008* — March 2012*

Cole Engineering Services is a defense company providing modeling and simulation expertise to government customers.

  • Worked with OneSAF extensions to use more advanced AI
  • Enumerated an undocumented API in the USAF RealWorld game engine
  • Provided game-development expertise to DARPA's EdgeP initiative


Lead Programmer

June 2008 — October 2009

IMI Labs was a virtual-world development company partnered with Sun Microsystems

  • Built an in-house Java-3D game engine
  • Implemented modern shader-based animation and other features
  • Built a dynamic effect-composition system
  • Lead a team of three


Full Sail University

— 2008
Game Development, B.S.


Various, Certifications
  • A+
  • Networking+
  • Security+



systemd, Arch, RAID, and LVM


X.509, Certificates, and Public-Key Cryptography


NIST 800-61r2, IPSec, Baselining, HITRUST, and HIPAA


sharding, partitioning, hot-standby, automatic failover, and automatic scaling


polyglot development

Groovy, Python, Elixir, Java, C, SQL, and Lua







Hablo un poco